Oct 29, 2013

| Surfacing...

Ok not an art review yet but my Type Keyboard has just arrived and I'm actually typing this post with it. It's been a few days but I honestly didn't have much time to play with the Surface, though Photoshop CC and the Wacom drivers are now installed and everything is working just fine!
To begin with I just have to say that I absolutely love it, it's a beautiful yet very well made tablet PC, in fact it's probably one of the best tablet ever made (so far of course), and I include commercial ones like the iPads. You can check some reviews online but you definitely need to use and feel it to understand. The construction is impressive, it doesn't weight that much, roughly about the same as my friend Anthony's most recent Macbook Air.
However, despite the pleasant Windows 8.1 discovery for browsing around (my 1st time using W.8.1), I couldn't use - or wanted to use - Photoshop without the keyboard, I can't seem to be able to use the touch with my version, btw the pen is a piece of crap and doesn't look like it belongs to the same family. It is too light, feels horribly cheap, has only one button and I still can't configure it to open my brushes (middle-click usually for me). So I ordered a Wacom Bamboo Feel stylus and I'm sure things will easily be better.
Now the display is amazing, full HD very clear and sharp, the colors are beautifully rendered and apparently pretty accurate too. There is a down side to it though, because in such a small screen things can look rather small, especially in a software like Photoshop or After Effects, the windows are super tiny and that's when you can't use your fingers anymore :) you get used to find your way with the pen which is really precise. There is almost no space between the tip of the pen and the screen thanks to the optically bonded digitizer, but there is an apparent "lag" or distance from the tip and the cursor despite spending time calibrating the whole thing. But if you're used to work on a Cintiq then the Surface is even better in this area. As soon as you start painting it works great and the pressure sensitivity is exactly what I was expecting, good enough for a mobile digital sketchbook and I am not missing the 2048 levels of the Cintiq Companion here, nor the tilt really.
Here are some shots of the keyboard cover, it is quite something and works well, feels nice and has already improved my productivity a lot, you could certainly use the tablet without it but don't forget this is a powerful tablet PC too and typing on the screen gets rapidly annoying, same goes for working with most traditional software. You can ask me any questions in the Comments section below.
By the way I've found these 2 specialized websites which give a lot of really useful information about the Surface:

Oct 25, 2013

| Surface...

Ho yeah guess what? Unboxing goodness, what a beautiful tablet! I put it next to my MacBook Pro Retina 15" to give an idea of its size, art-related review coming soon. 

Jun 10, 2013

| C2 Mtl...

Ubisoft has been an early partner of C2 MTL and this year they've decided to give all the in-house artists (~400 people) a chance to participate in decorating the warehouse. Unfortunately almost none responded which is honestly quite disappointing, consequently, most of the Art Directors had to be involved despite the fact that we already are on overtime for the E3 period. Anyways the goal was to pick one of the 7 pillars you see below and illustrate the corresponding sentences (top area). I've partnered with Benoit Mass√©, co-Art Director on our project, and here you can see our rushed answer, it was fun though and the conference was hosted at the beautiful Arsenal Gallery near the Lachine canal.  Kudos to the organizers :)
sujet: les esprits creatifs sont des esprits ouverts...

May 11, 2013

| Crunch time!..

Summer is upon us or it feels like it, I've started rock climbing again and I forgot how great the sport is, tough to get back into it but a very rewarding lunch break during those long working days! Now, this is usually a very busy period for all of us videogame bees, E3 is coming soon, we have to work twice as much to produce some exciting trailers, or demos for an hungry audience, let's call it an official rush time... and how boring when the sun has decided to come back. Anyways I wanted to say that I unfortunately had to cancel my participation to the Steambot Workshop in New Orleans due to the rush time at Ubisoft, this is such a bad timing it's not even funny, all my friends and fellow artists will be having so much fun there :-( I miss you guys! In the meantime, some old stuff from WARP...

Apr 13, 2013

| Tumblred...

I've decided to open a Tumblr account with more images and less bla-bla, unfortunately I couldn't post this animated Gif of an illustration done for TRON: Legacy, so it'll only appear here. The 3D SketchUp model was done by the set designers.
And a rejected sketch that was made for an Ipad game pitch... Mecha+kid+square brush fun time!

Mar 11, 2013

| Workshop SB...

Long time no see, guess who's back at Ubisoft working on a... fitness game, yes yes indeed??? I was very sceptical when they contacted me to be honest, until the two Charles and Caroline got me excited, very surprising but thanks a lot to bringing me on board, it's a lot of fun!
In the meantime I teach the Environment design class at the Centre NAD  for the winter session. Here is a little sketch done tonight in class #8. Thanks to my students for their patience and motivation.
I'm also excited to announce that I'll be part of the instructors' crew at the 1st Steambot Workshop in New Orleans, Louisiana. So please check this out and I hope to see some of you there in May

Jan 17, 2013

| Heist guards...

Happy New Year to y'all, 2012 has been very interesting and hopefully was a good wake up call for all of us, it's time to make changes in this world, we can do our part with more interesting content in our art pieces too. 
More things from Heist, corporate militia and researches for the Guards, we had to incorporate some gameplay parameters like the weakness areas (blue lights). More on the Hero character development (base models by Kevin. D and Gabriel. C!