Trapdoor has now officially closed its... doors, it's been a great ride for 2 years and a half with an amazing team and some fun, original and creative projects. We've worked on a few games, some were cancelled, some will probably never see the light of your monitors but at least we've had some good times!!!
Heist (codename) started right after WARP as a side-scroller stealth-action game for XBLA and PSN but due to a weakening online console market (for us Indie developers that said) we canned it after about 6 months worth of work and cool visual experimentation, it was a devastating but justified decision. I'll be posting some of the things we've done. Check this demo!
Early concept art and POs (paint-over) for the demo and the main characters. It was a great team effort!